AI Insights · Timothy · October 2021
Top 5 Miner Games on Android in Ghana: Q3 2021 Performance
Explore the performance of the top 5 miner games on Android in Ghana during Q3 2021, focusing on downloads, active users, and revenue trends.
During the third quarter of 2021, the top 5 miner games on the Android platform in Ghana showcased varied performance metrics in terms of downloads, active users, and revenue. Here's a detailed look at how each game fared based on data from Sensor Tower.
Idle Miner Tycoon: Gold & Cash saw a notable decline in weekly downloads over the quarter, starting from 347 in late June and dropping to as low as 10 by the end of July, before slightly recovering to 34 by the end of September. The weekly active users followed a similar pattern, decreasing from 1.4K to around 402 by the end of the quarter. Revenue peaked briefly at $8 in late June but remained at zero for the rest of the quarter.
Mine Rescue: Gold Mining Games experienced a steady increase in weekly downloads, peaking at 113 in late August before stabilizing around 44 by the end of September. The weekly active users also increased, reaching a high of 207 at the end of August and settling at 130 by the end of the quarter. There was no reported revenue for this game during the period.
Stone Miner saw a peak in weekly downloads at 224 in mid-September, followed by a sharp decline to 18 by the end of the month. Active users hit a high of 312 in mid-September but dropped to 93 by the end of September. No revenue data was reported for this game.
Coal Mining Inc. showed fluctuating weekly downloads, starting at 31 in mid-August, peaking at 275 in late August, and then dropping to 28 by the end of September. The weekly active users followed a similar trend, peaking at 287 in late August and then decreasing to 68 by the end of September. There was no revenue reported for this game during the period.
Deep Town: Idle Mining Tycoon had low weekly downloads, peaking at 18 in early August and dropping to zero by the end of September. The weekly active users remained relatively stable, ranging between 23 and 41 throughout the quarter. No revenue was reported for this game.
For more detailed insights and data, visit Sensor Tower.